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<p>Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry. We are currently seeking a Senior Tools Engineer to lead development of next-generation game development tools. This role requires an engineer who has independently built complete software systems from scratch - not just enhanced existing engines or specialized in single domains. The ideal candidate can own entire application lifecycles while effectively translating senior technical vision into executable team plans.</p> <p>Job Type: Full-Time</p> <p>Location: Beverly Hills, CA</p> <p>Primarily remote; in-person presence required for select meetings or events.</p> <p>Responsibilities</p> <ul> <li> <p>Lead a small team (3-4 people initially) in developing proprietary game development tools</p> </li><li> <p>Own complete application development cycles from UI/UX design through backend systems and deployment</p> </li><li> <p>Design and implement node-based visual workflows and editor interfaces</p> </li><li> <p>Create intuitive map-based tools for assigning systems and behaviors to game objects</p> </li><li> <p>Build data persistence layers, networking components, and integration APIs</p> </li><li> <p>Work directly with a veteran lead architect (20+ years, commercial engine development) to execute on established technical vision and architecture</p> </li><li> <p>Present development progress and milestones to leadership team</p> </li><li> <p>Plan and coordinate development milestones to enable focused execution by technical leadership</p> </li><li> <p>Serve as organizational layer between high-level architecture and day-to-day implementation</p> </li><li> <p>Prototype and iterate on user-facing development tools and workflows</p> </li></ul> <p>Minimum Requirements</p> <ul> <li> <p>Must have built complete software applications from scratch (not engine modifications or feature additions)</p> </li><li> <p>5+ years building full-stack systems independently - UI, backend, database, deployment</p> </li><li> <p>Strong C++ proficiency with game/tools development experience</p> </li><li> <p>Proven ability to translate senior architect guidance into executable team plans</p> </li><li> <p>Experience leading 2-4 person engineering teams through complete project lifecycles</p> </li><li> <p>Multi-engine background (Unity, Unreal, proprietary) with cross-platform deployment experience</p> </li><li> <p>Track record of user-facing tool development and editor interface creation</p> </li><li> <p>Comfortable executing within established technical architecture (not driving architectural decisions)</p> </li><li> <p>Experience with project planning, milestone tracking, and presenting progress to leadership</p> </li></ul> <p>Nice to Have</p> <ul> <li> <p>Portfolio demonstrating complete applications built from scratch</p> </li><li> <p>Experience shipping as primary/sole developer on medium-sized software projects</p> </li><li> <p>Node-based visual scripting systems or workflow tool development</p> </li><li> <p>AI/ML integration experience in game development contexts</p> </li><li> <p>Cross-platform development (web, desktop, mobile)</p> </li><li> <p>Database design, networking, and system integration expertise</p> </li></ul> <p>Why Join the Snail Games USA Team?</p> <ul> <li> <p>True focus on work/life balance</p> </li><li> <p>Paid company holidays, vacation, and separate sick leave</p> </li><li> <p>We offer medical, dental, vision, and Life/LTD</p> </li><li> <p>401k with company match</p> </li></ul> <p>Salary Range: $120,000 to $155,000</p> <p>If you're a highly capable full stack engineer ready to lead by doing, we'd love to hear from you.</p>
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