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$19.66/hr - $33.82/hr (Estimated)
<p>The Division of Experimental and Foundation Studies, Rhode Island School of Design (RISD) invites applications for adjunct faculty to teach in Computation, Technology & Culture with appointments to begin in fall 2026. </p> <p>RISD recognizes principles of social equity, inclusion, and diversity as fundamental to its mission as an art and design school. These principles require sustained attention to a multiplicity of differences and call for an expansion of the forms of knowledge that shape our curricula and pedagogy. RISD is committed to the collective work of institutional transformation and values applicants whose teaching, pedagogical and professional experiences have prepared them to foster and sustain equitable learning environments. We especially welcome faculty whose pedagogy engages diverse perspectives, expands forms of knowledge, and helps foster a culture of belonging where all students, staff, and faculty can thrive. </p> <p>RISD's Computation, Technology & Culture (CTC) Department is looking for adjunct faculty as we expand our curriculum. CTC is RISD's newest department, home to the Art and Computation BFA, the Sound BFA, and the CTC Concentration. We're seeking artists, designers, and technologists who are excited to explore how digital and technological systems shape art and design-and how artists and designers can shape those systems in return.</p> <p>As RISD's newest department, Computation, Technology & Culture (CTC) brings together the Art and Computation BFA, the Sound BFA, and the CTC Concentration, serving students from across the college. While all CTC faculty are part of a single department, this search focuses on hiring adjunct faculty to teach within the Art and Computation area.</p> <p>We are seeking artists, designers, and technologists whose creative and teaching practices engage critically and imaginatively with computation, technology, and culture. While CTC includes both the Art and Computation and Sound BFA programs, this search focuses on hiring faculty to teach within the Art and Computation area.</p> <p>Teaching opportunities may include required Art and Computation courses such as Introduction to Computation, Introduction to Physical Computation, Materializing Code, Human-Machine Interactions, Seminar: Histories and Futures of Computational Art & Design, and Seminar: Critical Issues on Technology, as well as related elective courses that extend or expand the department's focus areas.</p> <p>We are also seeking faculty who can teach electives that extend the department's current focus areas or propose new electives that chart emerging directions in computational and technological art. Current focus areas include Human Computer Interaction, Networks and Web Art, Generative and AI Art, Physical Computing and Robotics, Digital and Computational Imaging, World-Building and Gaming. These focus areas represent evolving intersections between art, design, and technology, and we welcome proposals for electives that chart emerging directions or bridge multiple areas.</p> <p>Qualified applicants may also be considered for shared Core Studios (Core 1, Core 2, Core 3, etc.), which serve both Art and Computation and Sound majors. These studios emphasize computational thinking, experimental making, and collaboration across disciplines, forming the connective tissue of the department's curriculum.</p> <p>Program Structure and Focus Areas</p> <p>The Art and Computation BFA and Sound BFA share a six-semester Core Studio sequence that forms the foundation of the department. The Core guides students from directed assignments and structured learning to self-directed, collaborative, and large-scale projects in their final years.</p> <p>Alongside the Core, Art and Computation students take a series of six departmental courses:</p> <ul> <li>Introduction to Computation </li><li>Introduction to Physical Computation </li><li>Materializing Code </li><li>Human-Machine Interactions </li><li>Seminar: Histories and Futures of Computational Art & Design </li><li>Seminar: Critical Issues on Technology </li></ul> <p>Students also select from six departmental electives, which allow them to deepen their practice in specific technical and conceptual areas. These electives align with and expand the department's focus areas, which represent evolving intersections between art, design, and technology shared by both Art and Computation and Sound majors:</p> <ul> <li>Human Computer Interaction </li><li>Networks and Web Art </li><li>Generative and AI Art </li><li>Physical Computing and Robotics </li><li>Computational and Digital Imaging </li><li>World-Building and Gaming </li></ul> <p>Together, the Core, seminars, and electives form a coherent structure that supports experimentation, interdisciplinary dialogue, and critical engagement with technology as both medium and subject.</p> <p>(For a visual overview of the program and its focus areas, see the Art and Computation Curriculum Map here and the CTC Focus Areas diagram here)</p>
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